EA Sports FIFA The Daily Squad Thread (AM Edition) -- November 16, 2019 |
- The Daily Squad Thread (AM Edition) -- November 16, 2019
- Totally agree with Nep
- Fifa net code Analysis, lag compensation is killing the game and the community needs to speak up.
- Another one bites the dust
- Shadow/Hunter chem cards should be walkouts
- Finally the king has arrived, sweated my balls off but to have him is worth it. Favourite player of all time. Welcome to the club.
- PSA: Break the net sbc has no chemistry requirement
- PSA: Atalanta are currently on 1 point after 4 games, and have to win both (due to their GD) to have a chance of going through, even to the UEL.
- University priorities
- This was over a game of mystery ball...
- Benjamin Mendy : "Wassup how is the connection @EA_FIFA_France?"
- Part 2 is here!
- 15 TOTW packs results
- A little kindness goes a long way in the rivals icon objectives cesspool
- Its annoying how uncreative ea have been in choosing players for this promo.
- Its actually Maicon Gang
- UEL part 2
- I would sell my kidney to have Yaya
- Qualified Finland with 2 goals for their first major tournament ever! 100% Deserves it in my opinion.
- I guess I'm set for a goalie for a while...
- New player pick
- I can't believe I did this
- Why can't I f*cking read objectives properly?
- Why is nobody mentioning the absolute overload of ball rolling and drag backs?
- You wanted to talk Pack Manipulation? How about 4 top 100 Packs and 0 Orsic's...
- Here's to hoping we get a Flashback of my favourite FUT card ever. 5* WF beast from FIFA 15!
The Daily Squad Thread (AM Edition) -- November 16, 2019 Posted: 15 Nov 2019 08:07 PM PST This thread is for all posts related to squads, including...
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FUTHEAD, FUTWIZ or FUTBIN links are strongly encouraged... Note: All Squad Threads, including Build Requests, Squad Reviews, and Requests For Critique outside of this thread will be removed without warning. If you are a squad builder interested in creating a feature ^ thread for a certain tournament, a specific formation, style of play, etc. -- message the moderators before posting. [link] [comments] |
Posted: 15 Nov 2019 10:30 AM PST |
Fifa net code Analysis, lag compensation is killing the game and the community needs to speak up. Posted: 15 Nov 2019 09:17 AM PST I joined reddit to post this, I worked in game development before and my field is networking. Im a fut addict like most of you. English is not my first language and this is gonna be a long read. I started playing Fut 3 years ago and ever since I did all I could to find a solution on my end for the input delay. But nothing worked, some games are smooth, some are slightly delayed and most are unplayable. I started digging last year but on this post I'm gonna focus on this years Ea servers and netcode. This season they added new servers in my region (europe) they are located in france and hosted by amazon. there is also amazon servers they are usin in germany and I3d servers in holland. Few servers in Ireland run by bioware. In my tests the amazon servers in France have very bad routing for all connections going through Italy, once they reach amazon backbone in palermo, the packets go all around europe up till Ireland then back to france. which adds multiple unnessecary hops and ping. very bizarrre routing from amazon. In my country The netherland servers hosted by I3d are the best, extremly short route (8 hops) and consistent ping. Actually all the servers have no jitter in all the testings I did in different times and days. Making sure I only play on I3d servers I still have variance in gameplay smoothness while my ping is always the same. So this led to me asking, wtf? There is two issues with the current system EA using. The first one is the matchmaking parameters: they never take in to account both players pings to the server. They use geo filter to match people together and even that filter is soft and ignored 99% of the time. this brings one huge issue: one player with sub 20ms ping to the server can play with another with 200 ms ping. And this leads to another greater issue. The person with lowest ping will have an artificial ping added to him of 180ms to make the match in sync with his opponent. this leads to huge input delay for player 1 and smooth game for player 2. The lag comoensation imaximum buffer is too high for a smooth 1vs1 game online. Another finding is that the game not only compensate for latency but also for bad connectivity, the maximum buffer time allowed in the game to resend data is case of an error is too high in an effort to make people with unstable internet don't suffer alot of speed up lag. I have read the pitch notes From Ea about this issue from july in fifa 19, they actually lowered the maximum buffer time allowed to resend data in case of an error last summer for 4 days, but they were hammered by pwople complaining about speed up lag and finally reverted the changes. In this case they saw the problem from potential profits point of view. Less people able to play online is less profits from them. More people able to play eveb if with delayed gameplay is much better economically for them. Why Im posting this? from the contacts of my friends who still work in game dev industry. Ea has stopped looking at this issue, they want more players to be able to play this game and they dont care about the responsivness. The networking departement already found the solution last year but higher ups ruled against it. their job is done, nothing more will be done about it. and the policy they are following is to be completly silent about he issue and never answer or react to anything about it. Never! There is 2 possible solutions for this issue and I have no idea why Ea is not looking at implementing one of the both. Obvious solution one is to revert the maximum buffer time allowed to resend data in case of error to the same amount to match the smoothness of an offline game and punish people with unfit connection to play online. Implement an in game logo to display in case the player connection is having packet drop issues and high jitter. Like the system they use in battlefield games. Solution 2 is to group players with bad internet together. let them play together, let the people playing on long distance wifi, unstable 3g/4g hotspots and overcrowded routers play against each other, so when there is lag compensation applied, they both suffer from the same effects instead of punishig people playing on proper connections. Pes have done this this year, allowing players to search for optimal connection and smooth gameplay, gave players the option to opt out of playing against wifi and 4g players... the technology is there and not really hard to implement, I have no idea why ea not looking in to this. The community needs to stand together and demand a solution, the servers are fine, they even cut contracts with many old providers that had bad setups and connectiviry issues. the real problem is lag compensation, its need to abondonned (toned down) or give people the option to wait longer while searhing for games to play a smooth game! Lag compensation make the entire team a bunch of amateures with zero reaction and awarness, make the game engine stutters like hell in replays and post game cutscenes. It needs to stop! [link] [comments] |
Posted: 15 Nov 2019 12:44 AM PST |
Shadow/Hunter chem cards should be walkouts Posted: 15 Nov 2019 07:19 AM PST I get more excited about getting them than 99% of walkouts [link] [comments] |
Posted: 15 Nov 2019 03:08 AM PST |
PSA: Break the net sbc has no chemistry requirement Posted: 15 Nov 2019 10:08 AM PST Not sure if this is a bug, but its ridiculously easy so quickly dump your weird nation players into it [link] [comments] |
Posted: 15 Nov 2019 10:10 AM PST |
Posted: 15 Nov 2019 04:20 AM PST |
This was over a game of mystery ball... Posted: 15 Nov 2019 09:44 AM PST |
Benjamin Mendy : "Wassup how is the connection @EA_FIFA_France?" Posted: 15 Nov 2019 07:23 AM PST |
Posted: 15 Nov 2019 10:01 AM PST |
Posted: 15 Nov 2019 01:11 PM PST I've got a PHD in pissing away coins so I thought why not bang some of these out
Overall a very fun time, Incredibly lucky to have gotten Mbappe [link] [comments] |
A little kindness goes a long way in the rivals icon objectives cesspool Posted: 15 Nov 2019 08:07 AM PST |
Its annoying how uncreative ea have been in choosing players for this promo. Posted: 15 Nov 2019 11:46 AM PST Martial for example as a united fan it feels like its one of him pogba or rashford every other promo. Pick someone else for once. James,fred,lindelof or mctominay for example. Its boring as fuck seeing the same players over and over again [link] [comments] |
Posted: 15 Nov 2019 08:39 AM PST |
Posted: 15 Nov 2019 10:02 AM PST |
I would sell my kidney to have Yaya Posted: 15 Nov 2019 07:38 PM PST |
Posted: 15 Nov 2019 12:22 PM PST |
I guess I'm set for a goalie for a while... Posted: 15 Nov 2019 11:21 AM PST |
Posted: 15 Nov 2019 10:02 AM PST |
Posted: 15 Nov 2019 03:09 PM PST |
Why can't I f*cking read objectives properly? Posted: 15 Nov 2019 01:44 PM PST Can I get an f for the guy who just wasted 2 hours winning 6 games on World Class with a Championship squad? [link] [comments] |
Why is nobody mentioning the absolute overload of ball rolling and drag backs? Posted: 15 Nov 2019 04:54 PM PST I absolutely despise this gameplay, every player I match up against is constantly ball rolling with every single player he controls, dragging left right back down up diagonal 360. It's absolutely infuriating running like a headless chicken trying to read the 38th consecutive drag back, to win the ball back and have to run at a wall of 4 defenders and 3 midfielders sitting on the edge of his box. I truly believe this could be the worst fifa ever, yes last year was bad when el tornados became popular but before that it was nowhere near as bad as this shambles of a game. [link] [comments] |
You wanted to talk Pack Manipulation? How about 4 top 100 Packs and 0 Orsic's... Posted: 15 Nov 2019 03:42 AM PST |
Here's to hoping we get a Flashback of my favourite FUT card ever. 5* WF beast from FIFA 15! Posted: 15 Nov 2019 12:39 PM PST |
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