EA Sports FIFA The r/FIFA Daily Discussion Thread -- February 22, 2021 |
- The r/FIFA Daily Discussion Thread -- February 22, 2021
- OTW is the worst promo in the game - how they should change it for FIFA 22
- Pro Clubs should be the competitive game mode in Fifa and it's a joke that EA neglect it
- Year-Long Showdown cards that upgrade each league win and downgrade each league loss, took me a while so I'd like ur feedback
- I still cannot believe they gave us Cucurella "for free".
- Reminder - Rooney SBC expiring soon
- My greatest WL finish ever. 24-6, Elite 3.
- what totw 22 might look like
- Love and hate of the Web app
- CDM James for free?
- How would you guys feel if EA implemented a Badge System like in NBA2K?
- PC servers down?
- Like that Beckham, I hope they will do some of these "club icon" in the future.
- Would you buy a 350k flashback Neymar card based of his FIFA 14 stats?
- Ranking the top 5 ‘cheap’ icons
- In champs last night I played someone who had their mate text me 71 times during game
- Tutorial: Cross with L1+R1+Square
- New “FGS Challenge” SBC
- Lopsided 4-3-1-2 formation w/ tactics
- 3421 14-5 WL REVIEW; SCOTLAND THE BRAVE
- This game desperately needs cross play
- Prime Gaming Pack Megathread
- Hector Herrera if Atléti win both rounds in the next few weeks, nuts card!
- Courtois celebrating too early
- Here’s why Icon Content this year has been half assed.
The r/FIFA Daily Discussion Thread -- February 22, 2021 Posted: 22 Feb 2021 04:00 AM PST This thread is the place to go for the posts that crop up in /new that don't necessarily need a full thread for discussion, which include but are not limited to:
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OTW is the worst promo in the game - how they should change it for FIFA 22 Posted: 22 Feb 2021 06:09 AM PST OTW cards are seriously pointless and should be entirely revamped. I would change them into milestone style cards related to real life performances. First win with new club = upgrade Attackers: First goal for the club = upgrade Midfielders: First goal or assist = upgrade Defenders/GK: First clean sheet = upgrade Attackers: 10 goals = upgrade Midfielders: 10 goals or 10 assists = upgrade Defenders/GK: 10 clean sheets = upgrade 3 wins in a row with new club = upgrade First IF with new club = upgrade With a possibility of 5 upgrades I think it would give these cards a good purpose and worth for a good length of the game. [link] [comments] |
Pro Clubs should be the competitive game mode in Fifa and it's a joke that EA neglect it Posted: 22 Feb 2021 11:31 AM PST Watching some of NepentheZ streams and videos, and the games they're having against other times makes me wonder why EA don't do more with clubs. It looks a whole lot more fun then FUT, more competition against other players and genuinely looks like something that anybody can pick up and go, rather then just force a meta and same players in, or spam Bridges and skill moves. Why do EA not make clubs the competitive game mode. Just imagine a weekly leader board of teams from anywhere and monthly competitive 11 v 11 games. It would be insane. EA are really missing something here I believe as clubs from what I've been watching looks so much more fun. [link] [comments] |
Posted: 21 Feb 2021 11:05 PM PST |
I still cannot believe they gave us Cucurella "for free". Posted: 22 Feb 2021 02:34 PM PST What a marvelous card. A fast CM, good defensively, great at attack, 85' minutes and still running like its 5. Thanks, EA. I'm looking forward to other players of the same caliber. [link] [comments] |
Reminder - Rooney SBC expiring soon Posted: 22 Feb 2021 06:38 PM PST |
My greatest WL finish ever. 24-6, Elite 3. Posted: 22 Feb 2021 08:07 AM PST |
Posted: 22 Feb 2021 09:57 AM PST |
Posted: 22 Feb 2021 06:54 PM PST As an avid BPM lover I spend hours on the web app opening packs, crafting SBCs and bidding on players, more so than on the actual game since it's so much quicker. But the everlasting problems and bugs that it has, makes it increasingly infuriating to use. Player picks where a duplicate player is not labelled as such, just not being able to bid on a player despite time still on the counter, not being able to switch untradable duplicates, many players not showing when building a SBC Please just fix these things, it is not something that needs continues adjustments like the gameplay but would increase the experience tenfold and then not have to be touched again. [link] [comments] |
Posted: 22 Feb 2021 03:35 PM PST Just been kicked off servers during a game and then I log back in and it tells me an issue with content I received has been fixed and my items are waiting in store. I go to claim this item and it's Future Stars James CDM. Anyone have a clue why the is has been given? I mean I'm not complaining but I'm also very confused lmao. [link] [comments] |
How would you guys feel if EA implemented a Badge System like in NBA2K? Posted: 22 Feb 2021 02:55 PM PST This is a bit of a read, but it could benefit the game as a whole, and EA knowing how greedy they are. For those who don't know, the Badge System in NBA2K is like their own version of Traits and Specialties that FIFA has, however they are more unique and have different levels to them (Bronze, Silver, Gold, Hall of Fame). Each level have their own amount of effectiveness, Hall of Fame being the best. The traits system in FIFA is very bland and I feel like having a Badge System would possibly make high rated players that people don't really use much more desirable (Kane, Kroos, Modric, Muller, Lewandowski.) This could also make teams be very different. There are badges in NBA2K that increase effectiveness to a specific move or action in the game. Here are some examples: CORNER SPECIALIST: Increases the chance of making a shot near the corner. INTIMIDATOR: Intimidates offensive players causing them to miss shots more often INTERCEPTOR: Increases chance of getting a steal in passing lanes. There are tons of other badges, all very unique to different players/positions, on offence and defence. In my eyes, Badges in FIFA could be a great thing. Here are some of my own ideas of what kind of "Badges" EA could bring in. I will also list some players who could have this Badge. TOP BINS: Increases the chance of scoring shots aimed at the top corners. (Ronaldo, Lewandowski, Kane.) BRICK WALL: Improves the chances of blocking a shot. (Van Dijk, Ramos, Hummels) STICKY DRIBBLER: Reduces the chances of losing the ball while being pressured by multiple defenders. (Messi, Neymar, Hazard) LASER GUIDED: Reduces the chances of a pass being intercepted. (Modric, Thiago, David Silva, Busquets) HAIL MARY: Improves the accuracy of long balls. (Kroos, Ziyech, Messi) BODY BUILDER: Improves a player's ability to shrug off opponents. (Lukaku, Kane, Ronaldo) THIRD EYE: Improves a player's ability to read and intercept a pass. (Kante, Casemiro, Fabinho, Ramos, Van Dijk) SKILLS PAY THE BILLS: Allows a player to chain multiple skill moves without error. (Neymar, Mbappe, Douglas Costa, Hazard, Messi) ROCKET POWERED: Improves a player's shot speed/power. (Lewandowski, Ronaldo, Kane, Aguero) While you may think "Why would we need this? We already have traits like Outside Foot Shoot and Finesse Shot, also ingame stats." Those could be made into Badges too. And while having different levels of them (Bronze, Silver, Gold, Hall of Fame), it would make players more unique from each other. I would finally be comfortable with using guys like Modric, Kane, and David Silva. I would much rather have a Suarez with Gold Outside Foot Shot than a Ben Yedder with Silver Outside Foot Shot. It would also make team building much more different and we would see less of the same boring meta players each game. Ramos would be much more desirable than Varane because Ramos would have more and better Badges than Varane would, and that will make Ramos better in-game. How could EA somehow benefit from this? By making them consumables of course, just like Chemistry Styles, although Badges don't increase ingame stats. Hopefully you've read this far, let me know what you think about having this system in FIFA. [link] [comments] |
Posted: 22 Feb 2021 03:29 PM PST Just lost connection, cant get back in but my intnernet is working [link] [comments] |
Like that Beckham, I hope they will do some of these "club icon" in the future. Posted: 22 Feb 2021 02:32 AM PST |
Would you buy a 350k flashback Neymar card based of his FIFA 14 stats? Posted: 22 Feb 2021 04:10 AM PST |
Ranking the top 5 ‘cheap’ icons Posted: 22 Feb 2021 03:09 PM PST This is just my opinion based off of who I've tried and hopefully it helps someone out as these players play well above their stats. I'm classifying all icons around the 400k and under region as 'cheap'. I'm also not going to include multiple versions of the same icon on this list.
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In champs last night I played someone who had their mate text me 71 times during game Posted: 22 Feb 2021 07:51 AM PST Last night I was 19-6 loaded next game on for someone to continuously message me during the match saying that their mate was gonna beat me, clown faces, leave, respond, ur crap etc. I'm a dinosaur when it comes to texting on ps4 last time I tried that on a gg game I was booted for inactivity so trying to block user was not an option for me lol. I ended up winning on pens thankfully but was gonna post both users on here but I'm not sure if that's allowed just to give a heads up. And also I've never reported anyone but feel like I should but how would I go about that as the user I played never messaged me and is clown faces,raid ur nan etc enough to get a ban? Sorry for long post and help appreciated thanks. [link] [comments] |
Tutorial: Cross with L1+R1+Square Posted: 22 Feb 2021 03:19 AM PST |
Posted: 22 Feb 2021 10:04 AM PST |
Lopsided 4-3-1-2 formation w/ tactics Posted: 22 Feb 2021 10:01 AM PST Thought i'd upload my lopsided 4-3-1-2, which got me to gold 3 with 3 games to spare, although it could easily have been gold 2 or higher, if not for disconnection issues and using Charlie Wyke rather than Thierry Henry! Tactics and Instructions I like to break the team down into three areas, defending, on the counter and attacking: Defending When in a defensive position, the defence and midfield create a solid line which is tough to break through. The two physical strikers allow a direct route to break out, holding the ball up and allowing the midfield to push and and break past them. With Hierro being a centre back playing as a full back, he provides better defensive cover than a usual left back. However, it was rare to have the team this deep, as our vulnerabilities lie on the counter-attack. Counter Only time it matches default formation is on the counter On the counter-attack, the danger comes through the centre of the pitch, with our strikers and midfielders. They interchange with constant running and movement, causing havoc in opposition defences. This seemed particularly effective against a 5-3-2 and 4-2-2-2. The aggressive pressing from the midfielders and the aggressive interceptions from Fabinho, allowed the counter-attack to be a regular threat, often suffocating an opposition into their own half, keeping up to 82% possession. In these cases when dominating possession, the lopsided nature of our formation comes into effect. An example of a counter, using this formation Attacking Becomes a 3-4-1-2 in possession. Against a compact defence, the left CM pushes wide left. The right back bombs forward to give us an overload on the right flank, providing triangles between the RCM, RS and RB. This width allows crosses to come in, due to most teams defending in a compact manner, making it tough to break through the middle. Due to the attacking nature of the right back, the formation can be vulnerable to the counter. To try and negate this, the left back stays back, and the RCB helps cover the right side. For this reason, i'd recommend using your best centre half in that position, as he has the most work to do. Summary I love this formation, its worked wonders for me on golden goal. On FUT champs, the defence has been deceptively strong, conceding no more than 1 goal in half of my matches, whilst scoring 3 or more in the same amount of games. It provides a different threat to most formations i've used, with one opponent messaging me to say about its crossing threat. edit: improved the quality of the two videos. [link] [comments] |
3421 14-5 WL REVIEW; SCOTLAND THE BRAVE Posted: 22 Feb 2021 06:25 AM PST Happy Monday all! I've been seeing a lot of hype for 3back/5back formations lately, namely the 352, and I wanted to highlight the potential in using the 3421 formation - a formation I've used for over 800 games at this point. I would preface this in saying that i feel this formation is very very specialist - it's not one that you can just pick up and use. I took a long grind for me to understand what im trying to do with this formation (using a meta team), let alone use this formation using sub-par players as well in certain areas (obviously helps using a 1.7mill striker). Note: tried using some of the silver scottish cb's and and david marshall as my keeper and they were beyond woeful.... whilst i like to give myself a disadvantage, conceding 25 yard finesses which I could do little about due to my keeper was a bit beyond my limits.... The team is shown below; PLAYER INSTRUCTIONS; St - Stay Central, Get in Behind Lf - Stay Central, Get in Behind RF - Stay Central, False 9 Lm/RM - Come back , Get in behind, Get into box Cm's - Stay back Cb's - Default Tactics shown below; HOW THE TEAM PLAYS; IN THE OFFENSE Overloading the wings are the main form of offense and will be your bread and butter. Your lm and rm is probably your biggest playmakers in this formation, therefore it is important to get players who can play the ball, cross but also win a tackle. Any high tier full back should fit the bill, but I especially like those with high dribbling and agility. In transition/ counter attacking, this is normally how you'll find your team after a few seconds of play; What is important to note is the RF playing false 9 and picking up the ball. He is quite vital to the team in creating layers within the team - which is important is providing a multi-dimensional attack. It is either him or one of the cms in which i would use to carry the ball forward. Also from the image above, you'll begin to see the overloads that begin to happen with the RM/RF and LM/LF. This is the key thing from the formation; the opposition cbs will be forced to decide on who to mark which will inevitably leave spaces. This is shown in two key scenarios below; In scenario A, the opponents left full back gets dragged to combat the four attackers created by the LM,LF,CF and RF which then leaves a gap for the RM to burst into the box. This can also happen on the other side as well. In scenario B, the opponent full back tries to match the on-rushing RM and gets dragged whilst the RF is in possesion of the ball. This will result in the opposing cb have to meet the RF on the ball, which will momentarily leave a gap which the CF can exploit with a through ball. Failing that however, you'll end up with a situation which most with be familiar with; What imporant here is to use your'e two Cm's to contiunously pass and receive the ball, which will drag opposition defenses around. Obviously here is where having King Kenny helps in being really agile and an excellent finisher; he can receive in the box, quick shimmy and shoot. IN THE DEFENSE. You have to be somewhat clinically insane to play this formation, and my motto to playing this formation is to get the ball back asap. Rushing and slide tackling is necessary to stop your opponent playing out. There generally are three phases to defending in this formation and it's important to use specialists for each task. PHASE 1: RUSH WITH YOUR CM (CALLUM MCGREGOR) So the scenario is that you've lost the ball in the opponents box and he's on the break. Generally your attacking players are too deep in the opposition box to do anything, which means it's down to the Scottish Kante to clean up. I usually have one more attacking cm in the box and a defensive cdm; but most importantly it has to be someone with pace and can press quickly. Callum Mcgregor fits this role for me; he's agile, quick and can get in your face. With the meta nowadays, there generally is a gap in between the opponents defensive structure and their strikers, which mean that your opponent has to play a non -impeded ball if he wants to break quickly. This is allows for the potential of mcgregor to intercept the clearance or pass before it reaches the striker and reengage the attack. PHASE 2 - TAKE OUT THE FIRST STRIKER WITH THE CENTRAL CB Failing phase 1, the next task is up to your central cb and it's his job to really take one for the team. For my playstyle, I use McTominay; who has ridiculous reach, high strength and decent mobility and stamina. This is my favourite phase as it really sets the tone for the game - to lure opponents into think they can mount an attack before you smack down their striker with mcsauce. Given that generally the opponents wide players will be forced into marking your wide mids, the two strikers will be the only players forward which means they have to be the first outball to relieve my pressure; which also means that any passes towards them will generally be counted as a long pass. What this means is that in the time taken for the pass to come into the strikers, my central cb will be allowed the time to push into the receiving strikers back, meaning he won't have any time on the ball. With Mct's strength and slide tackle, very rarely can an opponent hold up against him and play a safe ball. If the ball does get played into the wings, the LCB/RCB will also act accordingly. PHASE 3 - DEFENDING IN THE BOX If you're lucky enough to fail the first two phases but not have your opponent through on goal, then you'll be resorted to the last phase which is simply to defend as a 5 back with two screening cm's. QUIRKS TO NOTE - Sounds counter intuitive but its quite important to use pressure to win the ball high up in the field rather than dropping back; this saves the stamina on your lm/rm from having to run back and forth constantly. - RF or LF has to be a Cam type player with good passing but also shooting. - One of your Cm's needs to be attacking - the extra man going forward really helps with pullng cb's out of position and giving you goal scoring opps. - I'd probably go against playing a small cb and your middle cb as he needs the strength to outmuscle strikers with their back against them. - You could opt for a tall striker as CF but be wary of using crosses as this may result in giving away possession unnecessarily. - Your lm, rm shouldn't really be cutting in - positional play is important and keeping them wide is what allows for gaps. Cutting in only slows the play down and forces them to occupy the same space as the rf/lf who can cut in. Keep them wide and use them to cross or get in the box to cut back or shoot. CONCLUSION My idea for this tactic was to really try and play something completely different that is rarely seen but also something that is effective tactically with minimal reliance on meta players or even good players. I'm not a student of real life football, but I always admire coaches that require specific personel to do a specific job in a specific formation that doesn't overly rely on individual brilliance. Cliched, but Bielsa's Leeds is a good example. Old Mourinho is also an inspiration having read books on his time at Porto and the way he utilised certain players to do a specific job during a game. This team has really invigorated my love for fifa and using these hell mary tactics really make each game exciting. Obviously there are limitations but seeing the opponents scramble as they see your wide mid players overload the sides is too enjoyable to pass. I emplore people to give this a try - or at least something different a try compared to conventional formations. In a time when 'Who's the best player for x' or ' what is the best formation' kind of questions are rife, I hope that this post offers something a little different and shows you can play with whatever players you want, have fun but also reach an ok standard without being overly reliant on Neymar. Thanks again for reading (for those who has made it this far down) and feel free to ask questions. [link] [comments] |
This game desperately needs cross play Posted: 22 Feb 2021 02:32 PM PST The wait times for games is ridiculous. I live in NA east, play on ps4 and like it takes 3-5 mins for division rivals in division 2 1800skill rating. In specific game modes i.e silver stars it's even impossible to find games because of how little people actually play in it. At least open the servers up to old and new gen. I just hope they add cross play in sometime in this cycle it's just ridiculous waiting for games [link] [comments] |
Posted: 22 Feb 2021 08:46 AM PST Redeem your packs at 5pm UK time (15 minutes from now) and post your pack pulls here! Edit: it's a pack with 5 gold rare players including an 81+ 4 player pick, my best pull was 84 Gueye and 84 Sirigu from the pick. [link] [comments] |
Hector Herrera if Atléti win both rounds in the next few weeks, nuts card! Posted: 22 Feb 2021 03:54 AM PST |
Courtois celebrating too early Posted: 22 Feb 2021 07:40 AM PST |
Here’s why Icon Content this year has been half assed. Posted: 22 Feb 2021 05:04 AM PST Here's just a number of reasons why, starting with icon swaps: -> Icon swaps started late. This time last year we were 2 weeks away from icon swaps 3. Icon swaps 1 started in October last year. This year, we had to wait till freaking December. -> The icon options themselves from the swaps were completely and are completely underwhelming compared to last year. Last year in icon swaps 1, (which started in October too), we could get baby Butra, baby Rio, Prime Zanetti, Mid Drogba, Mid Gerrard, to name a few. This year we got utter shite and nobody can tell me otherwise. I think the most blatant one was being able to get Prime Hagi from icon swaps 1 by the time November rolled around. We had to wait till January to get mid Hagi this year lol. Onto some sbc's now: -> There's been too few of them. In Fifa 19, there were icon sbc's nearly weekly. And not some shit, baby icons and useless shitters, but Prime icons. I remember the number 1 debate in November was doing Prime Hagi vs Prime Rui Costa (Go team Rui). -> The cost. Even the shit sbc's are terrible value. The last time we had icon sbc's, doing the sbc would usually be much cheaper than buying the icon straight off the market. Which makes complete sense. Nowadays, the sbc is usually more expensive, which makes no sense as you're locking coins into an untradable player. Here are some positives though: -> The new packs are good. They're nice for building up fodder. Also, the icon packs are fun. I like that there's more variety with them this year. -> The objectives are in friendlies. That ones obvious ahaha. TLDR: instead of combing the best of Fifa 19 and 20 with icon swaps and sbcs, we've gotten some half arsed hybrid. [link] [comments] |
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