EA Sports FIFA Squad Battles Rewards Megathread |
- Squad Battles Rewards Megathread
- Everything about this goal is just perfect. This is the reason why I love FIFA
- FIFA Passing + TOTS WL league gameplay = what
- The most disrespectful goal I've ever conceded.
- This bullshit needs to stop, easily the most infuriating thing on this game...
- Just played against and got smacked by Odion Ighalo
- Trying to Grind Gold 3 and I come up against Gucci Boy playing 75% possesion - RIP
- TOTS Ismaila Sarr SBC
- I scored a freekick but the game was just like "Nah its a corner."
- Hidden celebration?
- 80+ player pick (repeatable)
- What even is this glitch man?
- This makes no sense lol
- Not that important, but Buendia’s TOTS card has less stamina than his Milestone card
- Player picks have NOT been nerfed
- How to lose your Striker privileges
- I’ve scored some last min winners before but this is filthy from Peres to Immobile.
- Sums up Fifa server. Straight from Kick off
- TOTS Hughes Review (Spoiler: He's a Man)
- What changed? A month ago I only played people in my state, now I'm only playing Mexicans.
- In gold players packs, you have a higher probability of pulling a team of the season then an 88+ gold player
- Do you guys think buying the really cheap tots for like 15k is a good investment?
- The biggest issue that FIFA has for years now is just one: consistency
- 80+ Triple Upgrade! (Repeatable)
- Came back to FUT after a long break because I sucked, and I instantly remembered why I left. A few questions:
- increasing defensive control
Squad Battles Rewards Megathread Posted: 25 Apr 2021 03:59 PM PDT Share your pack pulls! (Remember: SB rewards are always given 5 minutes after) [link] [comments] |
Everything about this goal is just perfect. This is the reason why I love FIFA Posted: 25 Apr 2021 03:33 AM PDT |
FIFA Passing + TOTS WL league gameplay = what Posted: 25 Apr 2021 05:52 PM PDT |
The most disrespectful goal I've ever conceded. Posted: 25 Apr 2021 01:01 PM PDT |
This bullshit needs to stop, easily the most infuriating thing on this game... Posted: 25 Apr 2021 11:51 AM PDT |
Just played against and got smacked by Odion Ighalo Posted: 25 Apr 2021 06:21 AM PDT |
Trying to Grind Gold 3 and I come up against Gucci Boy playing 75% possesion - RIP Posted: 25 Apr 2021 02:00 PM PDT |
Posted: 25 Apr 2021 10:01 AM PDT |
I scored a freekick but the game was just like "Nah its a corner." Posted: 25 Apr 2021 08:34 AM PDT |
Posted: 25 Apr 2021 02:29 PM PDT |
Posted: 25 Apr 2021 10:12 AM PDT |
Posted: 25 Apr 2021 05:48 PM PDT |
Posted: 25 Apr 2021 10:50 AM PDT |
Not that important, but Buendia’s TOTS card has less stamina than his Milestone card Posted: 25 Apr 2021 06:13 AM PDT |
Player picks have NOT been nerfed Posted: 25 Apr 2021 03:43 PM PDT I keep seeing YouTubers and commenters on every FIFA related site (including this one) moaning about how the new player picks have been nerfed. Do people not realise this is an 80+ pick and not 81+? There are so many 80 rated players that are going to reduce the weighting of high-end players. Not to mention the fact that this SBC is cheaper than the 81+ pick. I know the 81+ picks are still fresh in our memory but it's surely common sense that these ones were always going to be worse. [link] [comments] |
How to lose your Striker privileges Posted: 25 Apr 2021 05:42 AM PDT |
I’ve scored some last min winners before but this is filthy from Peres to Immobile. Posted: 25 Apr 2021 12:30 PM PDT |
Sums up Fifa server. Straight from Kick off Posted: 25 Apr 2021 09:38 AM PDT |
TOTS Hughes Review (Spoiler: He's a Man) Posted: 25 Apr 2021 04:17 PM PDT I'll keep it short, because not much needs to be said. WL finish: Elite 3, while not the best finish I've had it's still good this time of the year. Position: CDM in a 4-1-2-1-2(2) Team: CR7 (Gold), Rooney EOAE, Birthday Bernardeschi, FB Rabiot, Future Stars Curtis Jones (CM), TOTS Hughes, Rico Henry, Van Dijk (Gold), TOTS Santos, and Future Stars Dalot (RB). General impression: He's a god damn man. I thought Leroy Fer was the best CDM in the game, but then this guy comes around. He was running through everyone, making key passes, and intercepting passes he had no business getting. I bought him for 42k yesterday, and while he is inflated right now due to the Sarr SBC he is 100% worth it. He plays well above his stats, genuinely. He was the star of this WL, immense every single game. And being one of what feels like the last people on the planet that don't play full backs and center back and CDM, he definitely held his own. Rating: 10/10, he literally did not let me down once. [link] [comments] |
What changed? A month ago I only played people in my state, now I'm only playing Mexicans. Posted: 25 Apr 2021 09:00 PM PDT I just played a full WL where every single one of my games either had a Mexican national team, domestic league badge, Spanish team name or Spanish GT. I live in Minnesota? What changed? A month ago I'm playing the same people over and over and having crisp gameplay because I'm playing people in Minnesota or within the region at least. Now I'm pinging at 40-50 and playing only foreigners? What gives EA? What changed a month ago? Anyone else just baffled by some of the opponents you're connecting to given your own location? [link] [comments] |
Posted: 25 Apr 2021 09:55 AM PDT |
Do you guys think buying the really cheap tots for like 15k is a good investment? Posted: 25 Apr 2021 02:07 PM PDT Or is this fifa just too weird to know what's gonna happen [link] [comments] |
The biggest issue that FIFA has for years now is just one: consistency Posted: 25 Apr 2021 06:20 AM PDT You can break down almost every gameplay-problem in fifa to some kind of consistency.
There are many others, but it just goes through the whole game and honestly, who wants to watch an "esport" where the world champion could be decided because of bugs and glitches? As long as the game is that inconsitent, it will never be taken seriously as an esport. Which is really sad, also for the pros that are really good in what they do, but you just cant compare it to real esport. Sorry for the longer post, hope you enjoyed the rant. [link] [comments] |
80+ Triple Upgrade! (Repeatable) Posted: 25 Apr 2021 10:01 AM PDT |
Posted: 25 Apr 2021 03:57 PM PDT This could be a rant post but there's no point because that's boring. Instead I want to ask a few questions because I can't get into the mechanics of the game anymore, I was Div 1 in FIFA 16 (a long time ago I know) but I've been worse every year and this year is no exception, so here goes:
[link] [comments] |
Posted: 25 Apr 2021 08:55 PM PDT i know at this point i'm beating the dusty skeleton of a horse that's long dead, but after a TOTS weekend where a lot of people seem to have had issues, i think it's a good window to talk about what i've felt for a while: defensive controls haven't been adapted to cope with the continued addition of offensive mechanics. each year they introduce new offensive things like controlling layoff runs, second player movement, bridge dribbling, touch control, along with the various skill moves (and nerfs/buffs to them) etc. in that span, we've still had generally the same wheelhouse defensively- stand/slide tackle, jockey, and the second player support. the only features that make any waves are things which we have to dig out during the cycle, ex. the few players who get boosted tackling animations based on body type, or this year with people plugging fullbacks as CBs. with that same wheelhouse there are the same complaints every year too: random tackling animations, 50/50s being more like 30/70s, and the ref calling every single touch a foul or penalty (this year in particular it seems everything is a foul). in mid/high level play, games can be decided by exploiting one of these common complaints, and at times tactical play boils down to putting the opponent in situations where there is either an RNG chance- or there is literally no input that responds to the problem. whether it be the 40 yard through ball spam, or the run down the byline and send a laser guided pass into the box- there are several situations where no matter what defensive acumen you have, there is always a sprinkle of RNG which can lead to a goal. a few small solutions ive thought about would be: 1) using the triggers/bumpers as some sort of modifier for tackles. a major problem with tackling is that sometimes the animations are all over the place. you plan for a strong standing tackle across the opp but your player just sticks a limp leg out and bam, toast. having more direct control over the style of tackle could allow for a more predictable line of tackling animations, and let the defense plan the level of risk/reward. there could be a modifier for a risky "last ditch" ball clearing tackle (think a VVD-style long stretch) which if executed properly can stop a fast break- but lead to a card if mistimed. then there could be a more technical/finesse tackle which can lead to a high chance of winning and retaining possession (think a Kante-style surgical steal and quick counter), at the risk of whiffing and being easily out of position if missed. 2) in game instructions for the defensive box considering we already have d-pad controls for offside trap, press, etc. it would be easier to implement. but this would allow for a more controlled response to the situations occurring in/around the defensive box, and reflect more real-life tactics. ex. if the opponent is bombing down the line, you can instruct your defense to quickly collapse into the box in expectation of the byline pass to the penalty spot, at the risk of being exposed by more traditional crosses or long shots after recycling possession. alternatively, you could instruct them to spread further out and block the crossing lanes/posts, in exchange for being vulnerable centrally. both solutions aren't solve-all but the general idea is to give players more control over moment to moment defensive aspects to better matchup with the breadth of attacking mechanics. [link] [comments] |
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