• Breaking News

    Monday, October 12, 2020

    EA Sports FIFA The r/FIFA Daily Discussion Thread -- October 12, 2020

    EA Sports FIFA The r/FIFA Daily Discussion Thread -- October 12, 2020


    The r/FIFA Daily Discussion Thread -- October 12, 2020

    Posted: 12 Oct 2020 04:08 AM PDT

    This thread is the place to go for the posts that crop up in /new that don't necessarily need a full thread for discussion, which include but are not limited to:

    • Subjective questions (such as "Who is better, Player X or Player Y?" or "Which Chemstyle is best on PM R9?")

    • Investment / Trading / Market posts

    • Sharing Squads / Asking for Suggestions

    • Other general gameplay discussion

    • Meta posts & Quick Questions

    submitted by /u/AutoModerator
    [link] [comments]

    /r/FIFA: Moderator Application Thread OCTOBER 2020

    Posted: 12 Oct 2020 03:45 AM PDT

    As we all start getting stuck into FIFA 21 and prepare for the next wave, we are holding an open call for moderators in order to help bring about a more constructive FIFA community..

    This next wave of moderators will be joining the team as we start preparing for updating the subreddit and re-organizing for the army of children players that will be coming into community for a new season of FIFA 21.

    Although all moderators will be working on improving the subreddit by removing posts that violate rules, answering questions via mod mail, approving content that gets eaten by the spam filter -- special consideration will be given to applicants who meet certain criteria outlined in the form. One big goal for the upcoming year is to make ongoing and updated changes to the look of /r/FIFA on mobile, true reddit, and that blasphemous update they call new reddit.

    Ultimately, becoming a moderator is the best way to help influence the best FIFA community on the internet, make a big impact on how it's run and what kind of improvements can be made on our platform. If you're passionate about making things better and also enjoy looking at your screens in your downtime, you're the kind of mod we're looking for.

    So how do you throw your hat in the ring?

    Well for starters we're doing things a bit differently this year, and all applications will be submitted through this form. As opposed to previous years where we've had you reply directly to this thread.

    EASIER TO CLICK LINK TO APPLICATION FORM

    This thread will be stickied intermittently throughout the next few weeks. If you have a direct question about being a moderator, reply to this thread or send us a modmail.

    submitted by /u/zoogly123
    [link] [comments]

    Can anything get past Van Dijk in this game? (@Tundinho_19 on Twitter)

    Posted: 12 Oct 2020 07:59 AM PDT

    You Better Cech Yourself.

    Posted: 12 Oct 2020 10:55 AM PDT

    The 30 game limit in rivals is a huge problem, and here's why.

    Posted: 12 Oct 2020 10:10 AM PDT

    I am currently a Division 1 player, at 1937 skill rating. That's about the highest I've been, but haven't yet come close to dropping into D2. I typically lose a couple, win a couple, draw one, win one - so on and so forth.

    I am not good enough to regularly compete with players at 2k + rating. I am too good for the players at 1800-1850 rating. Therefore I will pretty much always stay at this low D1 level. Absolutely no problem with that - that's my skill level and that's fine.

    The problem comes when you start limiting how much I can grind my rank. I will never get D1 rank 1 with the current system, because I don't win enough games in D1. For reference, I have played 24 games this week. I have 12k points and am at rank 3. Rank 2 is 13600 currently. Rank 1 is currently 16300.

    Let's say I get Rank 2 this week. Here are my reward choices;

    • Option 1: 55,000 Coins.
    • Option 2: 2x Rare Mega Packs
    • Option 3: 4x Rare Mega Pack (Untradeable)

    Let's compare that with Division 4, Rank 1...

    • Option 1: 65,000 Coins.
    • Option 2: 1x Rare Players Pack, 1x Prime Gold Players Pack, 1x Mega Pack.
    • Option 3: 2x Rare Players Pack (Untradeable), 2x Prime Gold Players Pack (Untradeable), 2x Mega Pack (Untradeable)

    More coins, better packs for getting rank 1, 3 whole divisions below. Where is my incentive to stay in Division 1 for next week? Why shouldn't I finish my 30 games this week, and then demote myself to D4 for next week, where I can cruise to rank 1 without breaking a sweat?

    Rewards need to be seriously buffed for the higher divisions, otherwise we're going to see self-relegating even more than last year.

    That's without even mentioning the impact of rage quits. If someone quits while the game is tied, you get a token 300 points, when you could've trebled that from winning the game. If you're comfortably beating a guy 2-0 after 10 mins, and they quit, you lose your chance at another 270 points for more goals. There are just so many flaws with the new system.

    I'm sure some of you won't agree and will see this as a higher ranked player bitching, but why should I sit through 30 games against some of the best players on the game, only to get less rewards than I could just by smashing people who aren't as good as me?

    Also, unconfirmed, but I have a feeling that Live FUT friendlies has skill-based matchmaking. Every single one I've played has felt like a Division 1 match. If that's the case, again, why would I want to stay in Division 1?

    submitted by /u/Dincht04
    [link] [comments]

    Player Instructions Explained!

    Posted: 12 Oct 2020 09:31 AM PDT

    Hello! There was a lot of love for my custom tactics guide the other day – so I've gone through player instructions again this year to help you make your tactical set up decisions a bit easier.

    Streamable Link for the visual learners.

    The first thing to consider is that player instructions will almost always override your custom tactics. I think of it in the following way – the custom tactics provide the framework for the general shape of your team – and player instructions influence the individual characteristics of how your players move off the ball.

    I've left out some settings because I either couldn't find any difference – or because they're so obvious just from reading them. Furthermore – balanced settings are left out – usually they are a combination of all of the settings, though if you've been playing with them on for all this time, you'll probably understand how they work.

    FULLBACKS

    Attacking Runs

    Attacking runs effect how involved your fullbacks get when attacking.

    Join Attack – On this setting your full backs will be up within 20 yards of your wingers and will often show for a pass or make runs past your winger when they hold the ball up.

    Stay Back – Whereas on stay back, your fullbacks will do exactly that! They will stay in their shape and not concern themselves with attacking – holding their line with your centre backs.

    Run Types

    Run types effect the width of your fullbacks runs when they get involved with the attack. This generally will only come into affect when you have your attacking runs on balanced and join attack.

    Inverted – Inverted runs will mean your full backs will make runs on the inside of your wingers – generally between their full back and their centre back.

    Overlap – On the other hand, overlap means your full backs will get on the outside of your winger and hug the touchline.

    Centre Backs

    Attacking Runs

    I didn't exactly find much in the way of attacking runs for centre backs. I tried for 3 or 4 games to find out what 'play as a striker' does, but to no avail.

    Join Attack – However I did find that for join attack your centre backs will step up infront of the attackers to receive a pass when you get into the opposition half.

    Centre Defensive Midfielders (CDM)

    Defensive Behaviour

    This effects how which side of the attacker your CDM's will defend on.

    Man Mark – On this setting your CDM's will be goal side of the attackers – meaning they allow a pass into them, but will be hassling them when they turn.

    Cut Passing Lanes – On this setting your CDM's will try to defend infront of the attacker and deny a pass into them, however if they do succeed you wont be close by and they may have space to exploit.

    Attacking Support

    Attacking support controls how much your CDM's get involved with the attack

    Stay Back – On this setting your CDM's will stay behind the ball when you're attacking and will be there to stop a counterattack.

    Drop Between CB's – On this setting your CMD will sit between two centrebacks who spread wider as a result. If you have two CDM's on this setting, only one of them will sit between the CB's and the other one will remain in a normal role infront of the defence in the usual CDM spot.

    Get Forward – Obviously on this setting your central defensive mids will play higher up the pitch and will be happy to get in the box and make runs that your forwards usually would.

    Central Midfielders

    Obviously all of the previous CDM settings will also be the same for CM's where applicable.

    Positional Freedom

    This essentially affects what positions your players will take up going forwards. Whilst stick to position obviously means they will keep their usual shape.

    Free Roam – This essentially means your CM's will take up whatever position they fancy. Whether that be further forward than usual, or wider than their usual central position.

    Central Attacking Midfielders

    Positional Freedom

    Drift Wide – This means your CAM will drift out wide – generally taking up the space between the centre back and the full back.

    Free Roam – again this is similar to the CM – your CAM will take up both wide and central positions – and may play further forward than usual.

    Defensive Support

    This obviously effects how willing your CAM will be to get involved defensively.

    Stay Forward – This means your CAM will make no effort whatsoever to defend and will happily just sit on the half way line.

    Come Back – This should mean that your CAM gets involved defensively but what I found was it means that they just drop a bit deeper when you defend, not really getting involved with the defending.

    Wide Midfielders

    Defensive Support

    This affects how much your wide players will be willing to get involved in defending

    Stay Forward – Again, your wingers will stay high and wide on the pitch waiting for you to counter attack

    Come Back – Once again they will make a token effort to come back but wont get involved in the nitty gritty of defending.

    Chance Creation

    This effects the width of your wide midfielders attacking runs

    Cut Inside – this is similar to inverted runs for full backs. Your wingers will try to make diagonal runs inside the full back and centre backs.

    Stay Wide – This means your wingers will hug the touchline and hope to get on the outside of the full back.

    Support Runs

    This effects how your wingers will show for the ball in the build-up phase of play.

    Come Short – This means your wingers will peel of his marker and will offer a short option for the ball

    Target Man – This means your wingers will play on the full back with their back to goal and look to hold off the marker.

    Get in Behind – this obviously means they'll play on the shoulder of the attacker and will look to get in behind the defence.

    Strikers

    Support Runs

    This generally effects how wide your striker will play.

    Stay Central – this is pretty self-explanatory – your striker will hold his position in the middle of the pitch like a traditional striker who plays between the goalposts.

    Drift Wide – your striker will happily move into wider areas – outside the edges of the box.

    Attacking Runs

    This affects your strikers runs off the ball when you're not controlling them.

    Target Man – This, like your wingers, means they'll sit with their back to goal looking to hold off the defender.

    Get in Behind – Again, this means your strikers will sit on the shoulder looking to get in behind.

    False Nine – This means your striker will drop deeper – often into the positions of a traditional CAM looking to help with link up play.

    Interceptions

    I'll finish with interceptions which effect all of your players over the pitch

    On aggressive your players will stick tighter to the attacker and will often try to cut the ball out when passed in – this can help you win the ball back faster but also can leave you exposed with a quick one two

    On conservative your players will step off the attackers and make no attempt to intercept the ball.

    And there we go! I hope you enjoyed it! If you have any questions about it – please let me know!

    submitted by /u/TN50
    [link] [comments]

    The Battle For Pride Rock Has Begun

    Posted: 12 Oct 2020 02:17 PM PDT

    In FUT 20, I played to Gold 2 Squad Battles for 30 consecutive weeks. In FUT 21, I have quit after week 2.

    Posted: 12 Oct 2020 05:48 AM PDT

    From Monday-Friday I would play 1 game of Legendary SB each day, it was a quick pleasant way to de-stress and reset. Each week I'd set up a new 10k team built around whichever WL red in-forms that had been added to the club. It was an enjoyable little routine, one which I most likely won't experience this year.

    The new Squad Battles gameplay has completely put me off of the mode. It's not challenging, it's not fun, and it's not rewarding. It's just frustrating. In every single match there's a block of 10 uninterruptible minutes devoted to bronze 1-star skiller Taekwondinho trying to impress the futsal scouts in attendance.

    I don't play any Rivals throughout the week, I just take the free rewards from the 12k FUT Champs points. It was only FUT Champs and Squad Battles for me. EA had me hooked to have a reason to login to their game 7 days a week for 7 months. With this change, they've cut that down to less than half.

    Sorry for the coolstorybro, I just needed to type out how I felt.

    submitted by /u/prince_0f_thieves
    [link] [comments]

    On today’s episode of ‘People be Dumb’: The Gareth Bale SBC

    Posted: 12 Oct 2020 10:41 AM PDT

    870k Items on PC market

    Posted: 12 Oct 2020 10:40 AM PDT

    madness, never seen it so high

    Guess it's because many people have sold their consoles waiting for new gen and FIFA coming to Steam too

    submitted by /u/reVio1
    [link] [comments]

    With the Flashback Era addition, i think a player pick between these two would be fitting for the El' Classico.

    Posted: 12 Oct 2020 12:22 PM PDT

    If your opponent disconnects in rivals when the score is 0-0, that shouldn’t count towards your 30 games for rewards.

    Posted: 12 Oct 2020 02:32 PM PDT

    With two games left to get rivals points I just had an opponent disconnect in the first 10 minutes. I was peppering them with shots and really should have scored. I had 300 points given and a game gone instead. 300 points is better than nothing for sure, but it seems ridiculous that they still count that against your 30 games. There would have easily been goals in that game and I'm confident I could have gotten more points than that.

    submitted by /u/ihaverocketlegs
    [link] [comments]

    Let the pain begin

    Posted: 12 Oct 2020 09:30 AM PDT

    Wilfired Bony and his mates somehow got me to Div 2

    Posted: 12 Oct 2020 11:50 AM PDT

    Extensive guide to using 352 (D1)

    Posted: 12 Oct 2020 02:49 PM PDT

    My guide to using 352 in FIFA 21

    Recently i put together a short post about 352, and why it such a good option this year. It was not very detailed though, and a lot of people showed interest, so here is a detailed walkthrough of my tactics, instructions and the types of players you will need.
    ____________________________________________________________________________________________________________

    My defensive tactics
    Defensive style: Pressure on heavy touch
    Width: 4
    Depth: 7
    Pressure on heavy touch is the best option for my playstyle. Press after possession loss is also a very viable option, but you need to be great at defending, and i am much better at attacking. I wouldn't suggest using constant pressure though, as it will drain your players' stamina, and 352 takes a bigger toll on the players' stamina compared to other formations. High pressure is very good this year, so choose whatever one you feel most comfortable with.
    Width at 4 is my what i have gone with, because you would like your CB's to stay relatively close together, and you want those wingers tucking and helping out defensively. I would not suggest going any higher, but you could go lower, if you really want to force the opponent out on the wings.
    Depth at 7 works extremely well with the high pressing. There are split opinions about 3-ATB and 5-ATB formations, but i feel way more confident defensively, which allows me to take more chances when pressing and using high depth helps with this. When you intercept the ball high up the pitch, you also have tons of options offensively, when trying to pick out a pass.

    My offensive tactics
    Offensive style: Balanced
    Width: 6
    Players in box: 6
    Corners: 2
    Free kicks: 2
    I use balanced, because i like to switch up my play constantly. I have also tried long ball, as i have seen many people using it, but it wasn't for me, as i play quite patiently. Experiment with whatever works best for you, the 352 is thankfully very versatile as to what tactics work.

    While you want the formation to be narrow when defending, you have switch around when attacking, and that is why i have width at 6. With the players i use, my strongest players offensively are in the middle, but having the option to spread the ball wide, when you can't find a way through is very beneficial. As crossing is also way better in FIFA 21, you wingers can and will get lots of goal contributions.

    I have corners and free kicks at 2, simply because counters are so deadly this year. In the beginning i had them higher, but i was getting countered time after time, so i just don't see the point in taking that risk, and you can still easily score from corners and free kicks, even when they are at 2.
    ____________________________________________________________________________________________________________

    Instructions

    GK: Come for crosses and sweeper
    I honestly rarely see these instructions come into play, but if and when they do, i would rather see my keeper take a chance and come for the ball instead of watching the ball on the line.

    CB's: No changes
    You just want your CB's to stay back

    CDM's: Cut passing lanes, stay back while attacking, cover center.

    I have changed these 3 instructions on both my CDM's. You always want them to be cutting passing lanes, gives you a better chance of intercepting the ball. I also prefer them both to stay back while attacking. This does depend on the workrates your players have though. If they're both med/high, you could just leave one on balanced. In my case one of the CDM's is high/high, and even with this instruction he will join the attack sometimes, which is fine, but i don't want him doing it every attack. You won't run out of offensive options either, when they're both staying back. Lastly you wan't them both to cover center, as you have your wingers and wide CB's covering the flanks.

    LM and RM: Come back on defense, stay wide and get in the box crosses.

    Your wingers have to come back on defense, otherwise you will be exposed defensively time after time, it is a must. You also want them to stay wide, otherwise they aren't to a lot of use offensively. Their presence is so important when trying to initiate an attack. It is also SUPER important, that they get into the box for crosses. I have tested, when this instruction wasn't on, and the difference is remarkable. Whenever you have lots of open space on either wing, the opposite winger will literally run like a mad man to get into the box, and it can easily turn into a huge chance if you swing in the right cross. I have seen some people, that like their wingers to get in behind, but i wouldn't recommend it, since your wingers can get caught very high up the pitch, if you lose possession.

    CAM: Stay on the edge of the box for crosses
    If you find the right player for the CAM spot that has great shooting stats, this instruction can come in very handy. You have your strikers and your wingers that will run in the box for the cross, but having the option to play a cutback pass to your CAM, can also create a big goalscoring chance. I don't have my CAM on stay forward either, as i would like him close to my CDM's. Not because he needs to defend, but because i wan't an easy passing option when countering.

    ST's: Stay forward, RS on get in behind
    I wan't both my strikers to stay forward, there is no need for them to drop any deeper than necessary when there is a central CAM. I have my RS on get in behind, as you do need someone making runs in behind considering how difficult through balls are to defend. I do not wan't them both making the same runs though, so with my instructions the other strikers will drop deeper into the field, where he can help in build-up play.
    ____________________________________________________________________________________________________________

    Player roles

    Wide CB's:
    You want them to be as quick as possible. It is a huge bonus if they're decent on the ball aswell, it will help you greatly. I aim for at least 75 pace on my wide CB's. It is also beneficial if you can get the CB's on their strong foot. There are a lot of fullbacks that you could use in these positions, as they have the pace for it.
    Preferred workrates: low/high, medium/high or medium/medium.
    Suggestions: Klostermann, Mukiele, Hermoso, Yuri, Kyle Walker.
    Central CB:
    The central CB don't need as much pace, as they have cover than the wide CB's. I do still aim for at least 70 pace, as he also can end up in situations where pace is needed. Defending, height and physicality are more important attributes for this position though.
    Preferred workrates: low/high or medium/high.
    Suggestions: Klostermann (he is just amazing), Manolas, Romagnoli, Kimpembe, Konaté.
    Right CDM:
    This is my destroyer. Ideally he is decent on the ball and can do simple passes, but he isn't required to and he definitely doesn't need good shooting stats. The only goal of this CDM is to break up play and protect the 3 CB's.
    Preferred workrates: medium/high or low/high.
    Suggestions: Laimer, Ndidi, Delaney, Emre Can, Delaney.

    Left CDM:
    This player should also be a capable defender but ideally he can also bring something to the offense, when he gets into those positions.
    Preferred workrates: high/high, high/medium or medium/high.
    Suggestions: Paulinho, Llorente, Nainggolan, Renato Sanches, Milinkovic-Savic.

    LM and RM:
    It is up to personal preference, but i prefer my wingers to also be capable defenders. They need to be quick aswell, the more pace the better. There aren't a great deal of options, but i would also prefer i have they some good shooting, passing and dribbling stats. Stamina is also a very important stat for this position, the LM and RM are the players doing the most running on the team. I also prefer the wingers to be playing on the side of their strong foot.
    Preferred workrates: high/high or high/medium.
    Suggestions: Gosens, Alba, Lodi, Hakimi, Corona.

    CAM:
    This guy is heart of the team when attacking. A lot of play will go through him, so don't worry as much about pace, instead focus on getting someone with great technical ability. He should have atleast a 4* WF, as it will improve your chances when trying to pick out a pass. Stamina is also relevant for this position, he will also do lots and lots of running.
    Preferred workrates: high/medium or high/high.
    Suggestions: Talisca, Fekir, Brandt, T. Hazard, Portu.

    Right striker:
    I prefer my strikers to compliment each other, so my right striker is more well-rounded. He should be able to do it all. I am using Lautaro Martinez, and he is relatively quick, got great dribbling, strong and can score headers. I always try to have at least a 4* WF on my strikers.
    Preferred workrates: high/low or high/medium.
    Suggestions: Martinez, Immobile, Arnautovic, IF Caputo, Rebic.
    Left striker:
    This guy doesn't need the heading ability or strength. If he does, great, but it isn't required. I like this player to be quick, very agile and still being able to finish chances. He will be the one dropping deeper into the field, so he should also be a capable passer of the ball.
    Preferred workrates: high/low or high/medium
    Suggestions: Mertens, Depay, Rodrigo, Joao Felix, Richarlison.
    ____________________________________________________________________________________________________________

    Those were my thoughts and experiences so far with the 352. It is a very good formation this FIFA that provides you some exciting and different gameplay.

    Feel free to ask questions. :)

    submitted by /u/kayjay789
    [link] [comments]

    Anyone else lost every game they’ve played since the qualification games?

    Posted: 12 Oct 2020 12:22 PM PDT

    Kylian Mbappé’s Ultimate team

    Posted: 12 Oct 2020 07:38 AM PDT

    What is this skill move?

    Posted: 12 Oct 2020 02:27 PM PDT

    EA need to fix the final whistle.

    Posted: 12 Oct 2020 11:13 AM PDT

    All too often the ref blows off when im in the opponents box etc. Its getting silly, and im sure some of you feel the same.

    submitted by /u/Mortka
    [link] [comments]

    The subtop of fifa 1700-2100 skill rating will loose their interest quite soon and here is imo why

    Posted: 12 Oct 2020 04:18 PM PDT

    I am currently sitting at 2070 skill rating and I was just done with rivals. Running over and over into van dijk and getting countered by mbappe just is tiresome. So I decided to do the live fut friendly. I proceeded to win 2 out of 10, all my opponents knew how to defend, did the double akka skill move and we're genuinely good opponents. However when I play friendlies against my friends, or watch with them through shareplay, they or their opponents serverly lack any of the above mentioned skills and made not thought trough plays. (Div 3-5)

    Now it would have been possible that I was matched with similar leveled players by accident but since only the top 5% of the player base it at the above mentioned skill level it seems mathematically near to impossible.

    Now to advocate for there being a sbmm system in fifa. After losing 5 times in a row in friendlies I all of a sudden came across people who really just started learning the game for 3 times in a row, afterwards I stopped playing since I finished the objective.

    Draft is the same song all over again. I understand that people in div 6 don't want to play against div 1 level players in draft, but we have litteraly 0 casual modes to play now. I would love to drink a beer and chill and play a bit of draft and have fun with friends while doing so. But litteraly every opponent I come across has been or is a top 100 player ( googled their names after playing them, 7 out of 10 had futwiz page).

    This results in that the whole game turns into one big fucking sweatfest and I'm feeling pushed towards self relegating just for playing a casual game, not even for the rewards incentive, which i find extremely sad for the poor guy/girl who I have to play in div 5 because then I will ruin his or hers game experience. I strongly believe that the top 3-10% has been pushed in a terrible predicament and has to choose the lesser of 2 evils 1 week after fifa came out to actually enjoy the game.

    Thanks for reading my essay

    submitted by /u/Jordia19
    [link] [comments]

    A few crossing tips

    Posted: 12 Oct 2020 01:45 PM PDT

    I'm not a high division player but I've been building my team around crossing so I've picked up a few things that might be useful since heading is good again.

    • If you have a tall striker already in the box with defenders around him use lofted cross (L1+Cross). That way he has time to position himself and has a good chance at winning the header.

    • If you have a winger free on the far post then the driven cross (R1+Cross) is insane! It's so fast and always finds the man at the far post. It rarely works for for anything else than far post.

    • If your wide midfielder on the ball is way ahead of your attacking players on the way to the box then I've had good success with the new whipped cross (R1+L1+Cross). You aim it in front of them and it hangs in the air for a while so your attackers can get in to the box and attack the ball after you've made the cross. I noticed that it's easy to overhit this so minimal power is required. It feels weird at first but it's really effective when there's no one in the box but you're ready to cross.

    Feel free to share your crossing tips!

    submitted by /u/RonStampler
    [link] [comments]

    People complaining about defending and not being able to defend to save their lives?

    Posted: 12 Oct 2020 03:59 AM PDT

    I was watching a few Youtubers including Mark Goldbridge play and bash FIFA 21 in regards to player defending and how it compares to last year.

    What I hate is that some of those Youtubers seem to have no idea how to actually defend.

    They constantly manually pull defenders out of position to try and tackle leaving miles of space for the opponent to slip through, and then they bash the game to high heaven for being terrible.

    Surely you'd want to have a good understanding of the game or even football itself, before you unleash your opinion to your audience, especially if you have 240k subscribers.

    A lot of them don't even seem to utilise player instructions.

    submitted by /u/Helloiamsoul
    [link] [comments]

    Bale Is Back SBC

    Posted: 12 Oct 2020 10:01 AM PDT

    Better insight on the issue with Division Rivals matches limit/dynamic point ranking. Please read-not good for any community!

    Posted: 12 Oct 2020 01:12 PM PDT

    After all these years, I did it finally

    Posted: 12 Oct 2020 05:15 PM PDT

    Imagine if we could co-op on WL

    Posted: 12 Oct 2020 09:19 AM PDT

    Like, having separate co-op tournament so it can be fair, hell lower the prizes if it'll make U feel better . But I'd love me some co op WL to lower the stress and have fun on the way . Loses will be bitter - sweet, share the desperation with a friend 🤷🏻‍♂️

    Edit: making co-op special tournaments can be cool too. Co - op drafts, co op everything lol

    submitted by /u/kingz2010
    [link] [comments]

    No comments:

    Post a Comment